Saylands

Sail between little islands, trade by typing in the language you are learning, and bring your contract to the lighthouse before the bell.

The board in words

Islands, how far they are from your boat (at f4), and what each stall has. A boat sails up to 3 squares a turn.

IslandDistanceSellsTakesAction
Orchard Isle (Pippa) at b25 squares, 2 turns9 applesfish, eggs
Bakehouse Bay (Mo) at j25 squares, 2 turns8 loaveseggs, fish, ropes
Isle of Lamps (Ula) at j87 squares, 3 turns6 lanternsropes, loaves, apples
Hen Island (Kit) at b87 squares, 3 turns8 eggs, 5 ropesapples, loaves
Fishers' Rock (Bo) at f96 squares, 2 turns8 fishloaves, lanterns, apples
Lighthouse (Tera) at f5moored heretakes deliveriescontract goods

Boats: You at f4; Kapitän Otto at f6; Capitana Inés at e5.

Set sail

Your language
Other boats

Bots sail and trade by simple rules and speak their own languages, with English underneath.

Each turn: sail up to 3 squares, then trade at the island you are moored beside by typing an offer. One deal per turn, 12 rounds before the bell.

Saylands: a free language board game | Testera