Saylands
Sail between little islands, trade by typing in the language you are learning, and bring your contract to the lighthouse before the bell.
The board in words
Islands, how far they are from your boat (at f4), and what each stall has. A boat sails up to 3 squares a turn.
| Island | Distance | Sells | Takes | Action |
|---|---|---|---|---|
| Orchard Isle (Pippa) at b2 | 5 squares, 2 turns | 9 apples | fish, eggs | |
| Bakehouse Bay (Mo) at j2 | 5 squares, 2 turns | 8 loaves | eggs, fish, ropes | |
| Isle of Lamps (Ula) at j8 | 7 squares, 3 turns | 6 lanterns | ropes, loaves, apples | |
| Hen Island (Kit) at b8 | 7 squares, 3 turns | 8 eggs, 5 ropes | apples, loaves | |
| Fishers' Rock (Bo) at f9 | 6 squares, 2 turns | 8 fish | loaves, lanterns, apples | |
| Lighthouse (Tera) at f5 | moored here | takes deliveries | contract goods |
Boats: You at f4; Kapitän Otto at f6; Capitana Inés at e5.
Set sail
Each turn: sail up to 3 squares, then trade at the island you are moored beside by typing an offer. One deal per turn, 12 rounds before the bell.